Saturday, November 8, 2008

Tomb Raider Underworld







Have a nice time i find Tomb Raider: Underworld Coming Soon I find this from
Amazon I will That interes, You that Agree?.




About Tomb Raider: Underworld detail



  • Amazon Sales Rank: #194 in
    Computer & Video Games

  • Brand: Eidos

  • Model: 1000044581

  • Released on: 2008-11-18

  • ESRB Rating: Teen

  • Platform: PLAYSTATION 3

  • Dimensions: .20 pounds

Features


  • Tomb Raider: Underworld for
    Nintendo PlayStation 3 by Eidos resumes where Tomb Raider: Legend left off
    and introduces a new, interactive playing environment

  • Lara Croft explores a wide
    array places, such as the Arctic, Mexico, and beneath the Mediterranean
    Sea

  • Environment is much more
    realistic and interactive -- footprints will be left in mud, for example,
    but only until it rains and then they will wash away

  • Melee combat system that
    requires players to strategically strike with offensive, defensive, and
    evasive maneuvers

  • Improved AI allows enemies
    and animals to make decisions based on surroundings, employ ambush and
    squad tactics, and even retreat if deemed necessary

Product Description

For generations, stories have been told of the
fearsome weapon of Thor, the Norse god of thunder. Legend holds that Thor's
hammer had the power to smash mountains into valleys and to destroy even the
gods. For more than a thousand years it has existed only as a myth...until now.
In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers
proof of the Norse underworld and the mythical hammer. As she attempts to
unravel the secrets behind these myths, Lara's perilous journey leads her
toward a forgotten power that, if unleashed, could lay waste to all
civilization.

List Price: $59.99

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Resistance 2







To day I find introduce you this Resistance 2 from amazon website you can
see now



Customer Shopping BuZZ



Just BUY It!!!!5

Resistance 2 is a GREAT game, just BUY it. you get about 10 hours of offline
single player gameplay, yeah, 10 hours is long for today's standards.you also
get an 8 player Co-Op, 8!!! thats the most players in a Co-Op ever(as far as I
know, and I know a lot). 60 player-multiplayer, no lag, yes NO lag, 60 people
playing and no lag. now when you look at a game like call of duty 4 that gets a
lag when 12 people are playing. Oh, forgot the story, its pretty awesome,
charactrers dont really get to you but its great, just the mistery of how the
Chimara started, makes you want to finish it.
alright, BUY IT!!!!!!!!

Don't try to Resist! 5

Resistance 2 is a sequel to Resistance: Fall of Man, and did it live up to the
hype? Hell yeah!!! I love everything about this game! From the grahics, sound,
online, co-op, and especially the gameplay. Resistance 1's gameplay was good,
but for some reason, Insomniac made it a lot more satisfying when pressing the
trigger and taking out one of the plentiful variety of Chimeras, which are the
main enemies you'll be encountering through the game.

This game will last you awhile. I've had it for about 3 days, and since of
school and everything, I've barely manged to squeeze 6-7 hours out of the
single player. I'm pretty sure I'm almost done with the single player campaign
but there are two modes that will keep me preoccupied this Thanksgiving and
holiday, and that's 8 player online co-op and the 60 player competitive online
matches. I didn't get the chance to play the final co-op and competitive modes
but I did play the beta, and from what I've played, it's the next Call of Duty
4 for the PS3!

If you don't have this game yet, get it now! You're only benefiting yourself!

Much Better than the First5

The single-player campaign is so much more cinematic this time around, and the
bosses add a nice touch to the pacing of the game.

The scale is incredible, not only in the setting, but also the bosses and
enemies.

I've played a few hours of multiplayer so far (I'll probably log a few hundred
hours into this one, as I did with the first.). I've only played competitive.
I'll play cooperative at a later time.

If you're a first-person shooter fan, I definitely recommend it. Insomniac
delivers again.



About Resistance 2 detail

  • Amazon Sales Rank: #25 in
    Computer & Video Games

  • Brand: Sony

  • Model: 98120

  • Released on: 2008-11-04

  • ESRB Rating: Mature

  • Platform: PLAYSTATION 3

  • Dimensions: .25 pounds


Features

  • Resistance 2 for the
    PlayStation 3 is an alternate-history, first-person shooter that puts you
    in the heroic role of Sgt. Nathan Hale

  • After brief opening scenes
    in London and Iceland, the battle moves across the globe to the United
    States

  • New Chimeran creatures
    include the Chameleon, with cloaking powers, and the Grim, a species that
    attacks in hordes

  • US-based campaign is loaded
    with tons of new weapons to enhance the overall gameplay and first-person
    shooter experience

  • Impressive gameplay options
    include online co-operative campaign mode that can accommodate up to eight
    players, and 60-player, squad-based online multiplayer mode


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Hope you guys had a great weekend

Cheers

FIFA Soccer 09







Hello there!! How are you doing?

To day I find introduce you this FIFA Soccer 09 Yes, I think that interesting .



Customer Shopping BuZZ



Same old problems3

After playing Euro 2008 I was slightly disappointed in
the gameplay of Fifa 2009: not many improvements, and still a lot of
unrealistic stuff (like physically impossible saves and goals). However, my
main problem is that online disconnects are not punished by losses, which makes
the ranked games pretty much meaningless. The graphics are fantastic as
expected, the music is decent, the menus are good enough, team selection is
great, but the lack of realism almost makes me go back to Winning Eleven (Pro
Evolution)...

Solid Game5

I am not a hardcore gamer, but I love Soccer video games. When I was using my
PS2 (stopped a couple of years ago), I bought into the hype of the Winning
Eleven/PES series, and definitely enjoyed the games. Due to the conventional
wisdom of the hardcore players out there, I avoided FIFA like the plague. Fast
forward to now, and I have a PS3. I was itching to get a Soccer game, and
figured I'd skip the '08 editions and wait for the '09 editions. FIFA '09 was
released first instead of PES '09, so I jumped on it.



Not having played any recent-generation Soccer games, I can't quite compare it
all that much to recent games, but I have been having
a ball (no pun intended) playing FIFA '09. Gameplay probably isn't perfect, but
it seems great to me. Everything is smooth, no choppiness, graphics are good,
and it is simply a fun game to play. Passing, crossing, shooting, etc. are all
pretty quick to get the hang of. Of course, I have a lot more work to do to get
all of the gameplay down.



Frankly, I am in heaven having all of the big leagues and international teams,
with the correct players, kits, etc. What I had to go through to get any level
of team/player realism with Winning Eleven on the PS2... (we
all know they don't have most of the licenses compared with the FIFA series).
With FIFA '09, I can power up, choose Manchester United against AC Milan, and
have Rooney, Ronaldo, etc. going up against Pirlo, Nesta, etc. with no issue. La Liga, Premiership, Serie A, and more. I love it.


There are a ton of advanced options and features that I won't go into such as
seasons, online, etc., but if you have the time and passion for it, I am sure
there is plenty to sink your teeth into with this game.


All in all, I am very pleased with FIFA '09, and have cancelled my preorder for
PES '09 for the PS3. Good work EA Sports.

Great Game, Lots of fun....but where are the weather
effects?
4

This game is awesome. It's challenging and the graphics are great.


The only problem I have is where are the weather effects? Where is the rain and
snow? If anyone knows how to do it please post it but
I can't figure it out.


Other than that the game is fantastic and I recommend it to everyone.



About FIFA Soccer 09 detail

  • Amazon Sales Rank: #207 in
    Computer & Video Games

  • Brand: Electronic Arts

  • Model: 15443

  • Released on: 2008-10-14

  • ESRB Rating: Everyone

  • Platform: PLAYSTATION 3

  • Dimensions: .30 pounds

Features

  • 250 additions and
    enhancements to core gameplay

  • Live Season - Dynamic
    update of player information in-game that mirrors real-life performances.
    Leagues included - English Premier League, Spanish La Liga, French Ligue 1
    Orange, German Bundesliga, Italian Serie A and Mexican Primera Division.Be
    A Pro - 10 vs 10 Online Team Play

  • Custom Team Tactics ?Become
    a first-team coach with the power to tune and balance 11 tactical sliders
    for 140 attacking and 40 defending options (more than 50,000
    combinations). Save your tactics to make strategic decisions to exploit
    your opponent's weaknesses during the game. Plus, share your strategies
    with friends online

  • Be A Pro - Seasons ? Pick or create a professional player and test
    your football ability over a four season campaign

  • Improved Goalkeeper
    Intelligence - Goalkeepers position themselves more intelligently, react
    to shots more realistically and recover from saves faster

FIFA Soccer 09 Description



Play professional soccer your way in EA SPORTS FIFA Soccer 09. It features
new Custom Team Tactics that gives you all the tools to become a first-team
coach. Go inside the game engine to customize the positioning and support play
of your teammates and decide exactly how your team will play in any situation.
Now you are the player, coach and manager. You have the power to adjust and
customize tactical settings so CPU players and your team perform just like the
real-world team plays or how you think it should play. Save your tactics and
then make strategic decisions to exploit your opponent's weaknesses, all
on-the-fly. FIFA 09 delivers a new level of authenticity. The matchday
experience is now true-to-life with a referee and assistants. Plus, crowds,
stadium atmosphere, and commentary have all been regionalized in exacting
detail with 15 new stadiums added.

Customized Controllers - Create your own bespoke controller configuration, save
it and take it online. Assign actions to the buttons exactly how you like them


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I would be grateful if you would give me the Interview

Cheers !.



Fallout 3







Hi my friend this good day!

Have a nice time i find Fallout 3 Yes, I think that interesting .



Customer Shopping BuZZ



One of the Best Games of the Year5

Fallout 3 is very fun and addictive to play. It starts slowly but that doesn't
last long (about 15 minutes). It was hard at first for me to get used to this
type of RPG since I normally play Japanese style RPGs. But just as with the
Japanese RPGs the combat system is what hooked me. I strongly recommend you put
all 5 S.P.E.C.I.A.L. points into agility--and save your game before leaving
Vault 101. You may not know what I'm talking about now, but just wait. You will
love this game. It is so big, and I do recommend getting the strat guide.



Excellent game, comprehensive review.5

I recently bought 3 new games for PS3; Little Big Planet, Resistance 2, and
Fallout 3. Fallout 3 is by far the winner for me. Little Big Planet is
incredible in its own right, but Fallout 3 deserves 10 stars. Resistance 2, has
great graphics, but the single player really lacks something that it had in the
first game. I understand that the online play is now amazing, but I'm a story
guy so that's what I'm playing for.


Food analogy for these three games;

Resistance 2; A nice brunch, but some of the guests are irritating.

Little Big Planet; Awesome snack party! Lets play again!

Fallout 3; A 10 course meal of the best of all kinds of food. WOW!

This review for Fallout 3 has minor spoilers.

All three games are great, but so far I've had the most fun playing Fallout 3.
The scope of the game is huge, it feels huge, it looks huge, it sucks you in.
The plot seamlessly welds together, and the detail is incredible.


My wife, who is an amazing artist, took a look at this game while I was playing
and commented the following; "Whomever designed this game really knew what
they were doing. The color pallets are very well chosen so that everything in
the scene has the correct lighting feeling for the time of day."


I especially *love* the little details that make this game. First amazing
detail; Hacking the terminals is *very* close to the way you would break into a
real OpenVMS machine if you had console access. The terminals themselves look
like old VT100 terminals. You can break into a VMS machine from the console
(physical terminal) and the commands are not exactly the same, but when I saw
my character typing them in, I was so happy. I think the authors of this game
should be commended for their accuracy, and for their design choice. The
OpenVMS system is very old, very useful, very strong, and very stable. The
similar commands fit in *perfectly* with the look and feel of the terminals the
robot company makes in the game.

Next up, the super mutants totally take lines from the villain
"Humungous" in Mad Max: Road warrior 2. "No more games!"
with the same delivery. This little detail is so perfect. There are little nods
like this to the Sci Fi genre throughout this game.

Even the starting sequence of this game, and the load "slides" which
are modeled after 50's micro fiche are so perfectly in character for the rest
of the game that you find yourself wishing the load times when they show were
longer so you could pore over the details revealed.

This game is so huge, and incredibly wide reaching. This is demonstrated by the
example of a side quest/area that is introduced through deft foreshadowing into
the game when your character inquires about the local area at one of the towns
in the game. The person you're talking to refers to this nearby place to stay
away from. "Its bad mojo!" So of course you think "Well I have
to go there next!" Next stop, terror! And 3/4 of the way through the side
quest you're asking yourself "Maybe I really should have listened to this
guy" as you're dying and irradiated in a terrifying area of doom! This
minor side quest is so big, and perfectly executed within the game that you
really feel like you're paid your money's worth.

I think one of the things that some other reviewers mentioned is how cool it is
that you can treat the game like a real time game, or as a more turn based game
by using the V.A.T.S system. This lends flexibility to the game allowing you to
play it either as the biggest open ended fps you've ever played or as a giant
post apocolyptic RPG.

Game strategy is introduced subtly by the npcs, making you feel like you are
there. An example of this is a side conversation you have with a kid who tells
you about the calamity that happened to his town. He describes how his father
would rant about the invaders and how to defeat them, but the kid doesn't
understand what his father meant. You end up using the strategy to avoid death
it a wonderful high quality Sci Fi B movie plot line yourself later.

Each storyline in this excellent game is peeled back like layers of an onion,
that you slowly uncover. The graphics are eyepopping sure, but I must give the
writers for this game the highest praise. This is something that the author
Neal Stephenson writes about in his book Diamond Age. The idea that you can
have incredible immersion games that have a completely realistic physical
environment a la the matrix concept, but without a gripping storyline you've
got nothing. Well Fallout3 has the story lines, and it has them in spades. It
has the eye popping graphics, and the incredible detail. This game has it all.

There is never a time in this game where the game mechanics themselves get in
the way of the play. You can save whenever you want, and the completely
transparent mechanics submerge you into the game environment.

In conclusion, if you like adventures, and you like Sci Fi, get this incredible
Game.

What a Great Game!5

This is hands down the best game I've probably ever played. Everything about
Fallout 3 is incredible. The graphics aren't the best, but the amount of detail
and content definitely makes it a great looking game. The VATS system is
awesome and works well. A lot of people don't seem to like the third person
view, but I've been playing the whole game in 3rd person, and it's completely
fine. You can zoom in on the character and it reminds me of Resident Evil. I
really can't get into 1st person shooters, so I was very happy that they put in
a 3rd person perspective. There's plenty of people and creatures to interact
with and kill. It's cool that you have the choice to play good, bad or
somewhere in the middle. This is the kind of game that you don't put down, and
when you do put it down, all you can think about is picking it back up.
Everything about this game is amazing. Now, it does have it's share of minor
glitches, but what game doesn't? This game is definitely worth the $60 bucks
and it never gets boring.

About Fallout 3 detail

  • Amazon Sales Rank: #83 in
    Computer & Video Games

  • Brand: Bethesda

  • Model: 12670

  • Released on: 2008-10-28

  • ESRB Rating: Mature

  • Platform: PLAYSTATION 3

  • Dimensions: 2.00 pounds



Features




  • Fight for survival against
    terrors of the outside world, radiation, and mutants after nuclear fallout

  • Latest in human ability
    simulation affords unlimited customization of characters

  • Expansive world in modern
    super-deluxe HD graphics

  • Features ability to pause
    time in combat, target specific body parts, and queue up attacks

  • 1st- or 3rd-person
    perspective



Fallout 3 Description



For 200 years, Vault 101, a fallout shelter, has served the surviving
residents of Washington DC and its environs, now known as the Capital
Wasteland. Though the global atomic war of 2077 left the US all but destroyed,
the residents of Vault 101 enjoy a life free from Giant Insects, Raiders,
Slavers, and yes, even Super Mutants. Yet one morning, you awake to find that
your father has left the comfort and security afforded by Vault 101 for reasons
unknown. Leaving the only home you've ever known, you emerge from the Vault
into the harsh Wasteland sun to search for your father. Fallout 3 is a singleplayer
action role-playing game (RPG) that combines the horrific insanity of the Cold
War era theory of mutually assured destruction gone terribly wrong with the
kitschy naivety of American 1950s nuclear propaganda.



Mind-Blowing Artificial Intelligence - Facial expressions, gestures, unique
dialog, and lifelike behavior are brought together with stunning results Modern
super-
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Have a Nice Days!

Cheers

Sunday, November 2, 2008

Golden Axe Beast Rider ( Average Interesting )



From the “I didn’t even know this game was coming out” department comes SEGA’s Golden Axe: Beast Rider. We’re not exactly sure why the hype machine hasn’t been set into full-swing for a title within a franchise with some real history behind it, but nevertheless, Golden Axe: Beast Rider is in stores right now. For those of you not quite ready to be put out to pasture, Golden Axe is a franchise that originated in SEGA’s arcade heyday—circa 1987.






Golden Axe dropped at the end of an impressive run for the System 16 hardware (the ‘16’ representing 16 bits), which included huge arcade hits for big blue. System 16 arcade ROM’s transferred nicely to the SEGA Genesis home console too; nice enough, in face, to put the “Mega Drive” into console’s top spot during the late 80’s. Golden Axe was like a barbarian version of Altered Beast: 16 bit hacking and slashing at its grandest. The undeveloped story revolves around three playable, medieval archetypes: barbarian, dwarf and amazon. Along with bladed attacks, each character can conjure up magic once potion vials are collected. The magic is tiered so that its effects become more powerful as potion vials are rationed.

Golden Axe also smattered in some beast riding in order to keep the on-foot button mashing form getting old. Weird, mountable beings can throw fire and electricity, do tail whips and bull-rushes, and generally help the heroes become a bigger threat when outnumbered by the enemy (which is often). As developer of the first HD adventure for the franchise, Secret Level was asked to make a modern, third-person action game that harkens back to Golden Axe’s roots on a regular basis. Golden Axe: Beast Rider harkens just fine, but technical anomalies and the resultant lack of serious visual and gameplay prowess keep it from reaching Ninja Gaiden levels of remade glory. The adventures of Golden Axe: Beast Rider focus on Amazonian Tyris Flare for the playable, and the story elements which still involve the Death Adder (Golden Axe’s original final boss) and his evil bidding.





In terms of the story and its development, Golden Axe: Beast Rider isn’t too shabby. The game is steeped in some solid, medieval lore which is heavy on mysticism. Full cut scenes between levels and quick, in-game “minimatics” (miniature cinematics) have been handled quite well, and do a share of the storytelling. There’s a bit too much of the Golden Axe: Beast Rider’s backdrop revealed in on-screen text (mainly through scrolls strewn about the levels), but overall, it’s an intriguing presentation that gets better as the plot comes to a head. As with most hack-and-slash affairs, users are less interested in the princess getting rescued and more concerned with body count. Golden Axe: Beast Rider gives you plenty of tools for carnage, such as massive, bladed weapons and magic that can be quite nasty as things progress. A simple light/heavy attack system is flanked by separate magic and jump buttons.








Various combos of the melee attack button presses will perform different moves, including spinning slices and uppercut stabs. A “knockback” kick—useful for creating space between you and a foe or escaping a foe— can also be programmed by jamming on both light/heavy attack buttons at the same time. Aerial attacks can also be summoned, but the lack of height on jumps makes these jump attacks hard to master and not that useful. Lastly, magic can be cycled via the d-pad, and can be cast easily with the press of the B button.








You’ll have to play a bit of defense in Golden Axe: Beast Rider as well. This is not only unfortunate because, well, defense means your hero isn’t drawing blood, but also because the system in place is not that fun. Color-coded attacks from enemies (they glow a specific hue when an attack is imminent) are meant to coincide with how a hero should respond defensively. A gold attack needs to be countered with an evasive maneuver, a blue attack can be parried, and a green attack can either be evaded or parried.




Unless your favorite game is Guitar Hero, the last thing you’ll want to do in a third person action game is match button mashes to corresponding colors. You’ll always be one step behind what the enemy is doing too, because this system isn’t overly dynamic. A better system would have been one that allowed active parrying, or one at least as free-form as the offensive palette in Beast Rider. The color-coded system works from the technical side (it won’t punish you if you do what it says, when it says to), but it detracts from the entertaining flow of the gameplay by sucking a bit of creativity out of the combat.



Golden Axe: Beast Rider’s gameplay also suffers from coding that doesn’t allow it to run as planned. For instance, adding in user-controlled beasts is a nice changeup to Golden Axe: Beast Rider’s action—just as it was in the original game—but this engine becomes far too stressed when asked to handle large numbers of polygons per frame, let alone additional, finely modeled (and sometimes massive) sub-playable characters. The result is visual staccato, and a related lack of smoothness to the combat that, at crucial times, brings the entire affair to its knees. The gameplay isn’t broken to the point where it isn’t entertaining, but you’ll learn to know when things are going to get wonky in Golden Axe: Beast Rider; it’s just enough to dishearten, and cause the user to ponder what this one could have been had a finer sharpening stone be used in the honing process.

From a visual standpoint, Golden Axe: Beast Rider has some merit, but it’s overshadowed by far too much pop-in and framerate stutter. Character models, environments and mountable beasts all come across as statically polished, but once everything is in motion, Golden Axe: Beast Rider’s engine doesn’t seem to be up to the task of handling all that activity. Parts of levels load out of thin air, and almost every time the disc is accessed for data, the game abruptly pauses for a second or two. Paring back the amount of animated bits (swaying foliage and myriad particle effects add to the drag) would have surely helped, but at the cost of Golden Axe: Beast Rider’s robust, aesthetic value. The audio fares better than the visuals in helping Golden Axe: Beast Rider get its point across, however. Solid voice acting and sound effects, not to mention an above average soundtrack, up the ante of SEGA’s hack-n-slash affair. Although Golden Axe: Beast Rider honors its roots and does a nice job of storytelling, it fails to deliver on the all-important technical side of things.



There’s some fun to be had here due to the might of Golden Axe: Beast Rider’s magic and the gruesome dismemberment that occurs in every battle, but the overall feeling is that there’s not enough sound substance here to justify its asking price. Pick Golden Axe: Beast Rider up if you’ve beat Ninja Gaiden 2 and need a fix of button mashing and blood. The rest of you would be better off giving Golden Axe: Beast Rider a rent first before committing to the buy. Or perhaps just save that loot and buy an original Golden Axe cabinet to relive the franchise’s 16-bit glory.



Grab The Golden Axe Beast Rider here


Saturday, September 20, 2008

Sid Meier's Civilization Revolution




Civilization Revolution is an excellent, streamlined console version of the popular PC strategy series.

The Good
Engrossing strategic depth
Many ways to claim victory
Fantastic visual presentation
Wealth of interesting historical knowledge
Meets high standard of the Civilization series.


The Bad
Multiplayer moves at a slow pace
Diplomacy is a bit limited.


Ever since its inception in the early 1990s, Sid Meier's critically acclaimed Civilization series has challenged players to "build an empire to stand the test of time." Civilization Revolution is the newest scion of the series, and like its predecessors, it's a turn-based strategy game in which you take charge of a notable historical civilization and lead them from humble beginnings to world domination. Faced with the great challenge of preserving the strategic breadth of the series while streamlining the experience for consoles, developer Firaxis games has succeeded admirably. The result is a distilled version of Civilization that will please series veterans and newcomers alike.


Before the game begins, you must make an important choice: Which of the 16 civilizations will you command? Each has a starting bonus and four era bonuses that you'll gain as you progress through the ages, bonuses that will aid you in some way on your path to victory. There are four types of victory in Civilization Revolution: cultural, economic, technology, and domination. Each has particular victory conditions, and civilization-specific bonuses are a good way to start down the road toward meeting those conditions. Those seeking a cultural victory will appreciate that the Egyptians start with an ancient wonder, whereas military-minded players might choose the Germans and their veteran warriors. Trying the different civilizations on for size is great fun, as you adapt your unique strengths to grow your empire and deal with your opponents.
Once you've chosen your civilization, the game begins in earnest. As you set down your first city, you'll see icons on the surrounding squares indicating how much food, production, or trade each produces. Food grows your population, production builds units and buildings, and trade furthers scientific research or fills your coffers with gold. Being aware of these resources is the key to your civilization's prosperity. As your city grows larger and encompasses more squares, you'll have the option of telling your workers to prioritize one resource over the others, or to work certain squares instead of others. Unlike in previous Civilization games, individual squares cannot be improved, and workers now exist only within the confines of the city menu screen. Despite the worker's reduced role, the bulk of its strategic relevance has been preserved. Now certain buildings and technologies will increase your resource yield, so the challenge lies in choosing what to research and what to build to optimize your city's production. This interweaving of strategic considerations is engrossing and spurs you to constantly refine the myriad facets of your grand plan.


With your first city up and running, you begin to go about the business of expanding your realm. You build warriors to defend your city and explore the surrounding area. Barbarians will threaten you early on, and destroying them will grant you gold, or perhaps a bonus unit. There are also friendly villages that will offer similar bonuses, and sometimes even grant you a new technology. Discovering impressive natural wonders, such as a great forest or a vast desert, will also garner you a gold bonus and the gratifying right to stamp a name on it that will last throughout history. There are also a few ancient artifacts, such as the Lost City of Atlantis, that grant substantial boons to the civilization that discovers them. Although it's already a thrill to explore uncharted lands, these bonus incentives add more urgency to your wanderings and encourage you to keep up a brisk pace.


As you explore, create units, and settle new cities, you'll soon discover that you're not alone. Leaders of other civilizations will contact you with offers of peace, but don't expect these truces to last. Depending on your difficulty level, you may have a few leaders asking to trade techs, or they all may try to bully you out of hearth and home. You can do some bullying of your own from the diplomacy panel, as well as make peace, trade techs, or even pay a leader to wage war on another civilization. However, long-term trade agreements are gone, and previously marketable resources like wine, iron, and silk now merely provide resource bonuses to nearby cities. Degrees of peace, like non-agression pacts and open borders, are also gone, the latter of which is particularly missed during online games, when passing through an ally's territory will cause a declaration of war. The controls for navigating diplomacy are easy, but it does feel a bit limited.


If you refuse another civilization's demands for tribute, or want to pursue a domination victory, you'll declare war on your enemies and march your legions off to battle. Every combat unit has a separate attack and defense rating, and it's important to play to their strengths. For example, in the early going, archers are twice as powerful on defense than offense, so leaving them to defend your cities while your more powerful attackers advance to the front may be a good move. Positioning yourself advantageously is rewarding, not only because of terrain bonuses, but also because of the satisfaction you get from winning a carefully executed encounter. Cutting through your opponent's forces and taking their cities is immensely gratifying, though large invasion forces can get cumbersome since you can no longer combine diverse units into a manageable stack.


Actual combat is merely a matter of sending your unit onto an enemy unit's square and seeing how things play out. Victorious units will gain experience and can earn special abilities, such as improved city defense. Combat has been streamlined, too, and the number of units available throughout the ages has been pared down. Ships can no longer bombard land squares, but positioning them on the coast adjacent to your warring armies will give your land troops a boost in combat. Without square improvements to destroy, siege warfare is limited to parking your forces on squares to prevent a city from working them. Furthermore, even the smallest ship can transport a huge number of units, so sending armies by sea is feasible in any age. Thankfully, these changes don't feel like omissions because the strategies that the lost elements supported are still present and can make or break your martial campaigns.

There's a lot of information to take into account when playing Civilization Revolution, and fortunately there are a number of built-in tools to help you. You have a cadre of advisors who pop up to consult you in the city and tech screens, and they, like the leaders of other civilizations, are large, animated characters who react to your decisions and push each other out of the way amusingly as you switch your focus. They do make some repetitive noises and their gibberish speak can get annoying, but they are quite helpful in the early going and once you're in the rhythm of the game, you'll likely tune them out. Other audio effects and background music are more appropriate, and the dramatic flourishes of victory or wonder creation are quite invigorating.


One of the highlights of the game is the robust civilopedia, which is accessible from almost any screen with the press of a button. All of the pertinent game information is here, as well as a wealth of multimedia knowledge for those curious to know the biographies of the great people who appear in their cities, or to see a video clip of a galley at sea. It's a fantastic addition that you'll find yourself consulting often as you refine your game strategy. Though it does take a few seconds to load, it's well worth it to make sure that you choose the right wonder to build or tech to research.


Tying it all together is the vivid, clean presentation and simple control scheme. You can scroll around the map with either analog stick, though the right one is required to issue movement commands. Cycling through units with the directional pad is a breeze. The left shoulder button zooms out, though not as far as you might like, and the right shoulder button gives you a quick look at your tech, culture, and treasury growth. City and diplomacy menus are a mere click away. This accessibility is complemented by the vibrant unit designs and animations, as well as the eye-catching city representations. The ocean looks lovely as waves lap at the shore and fish frolic in the clear water, and mountains, forests, and rivers are equally beautiful. Scroll around a busy map and you'll experience some choppiness, but not so much that it's detrimental to the gameplay.


Single-player games are rich and varied, but you can mix things up further by playing the included scenarios or taking on the Game of the Week and seeing how you rank against other Civ players. You can also test your skills head-to-head online. Each match has five civilizations but a max of four human players. You can face off one-on-one, join up with a teammate against human or AI players, or cut loose in a free-for-all. A headset lets you conspire with your fellow players, but be careful to use the private chat feature lest you alert your enemies to your plan. Be sure to block out a few hours for these matches, which can sometimes last quite a while. You can limit the turn time to speed things up, but with four human players and one AI civilization, there's a lot to do. Online matches do have a strange pace to them that's not quite a sequential flow, and they move more slowly than solo games. Nevertheless, if you've got the patience, there's nothing quite like matching wits with another human player.


Played against human or AI opponents, Civilization Revolution is an excellent game that will let you plumb different strategic depths each time you play. It's incredibly easy to get engrossed in the rhythm of expansion and evolution, and you can happily lose hours and hours at a time. Sid Meier and Firaxis Games have done a fantastic job of streamlining many of the key game mechanics, and they've cut out some of the micromanagement without gutting the strategic options. If you enjoyed Civilization on the PC and are worried that this version might feel stripped down, fear not. Although it does seem simpler at first, you'll soon realize that it's the same signature gameplay you know and love. If you haven't played a Civilization game before, you should get your hands on this worthy new entry in the Civilization canon.




Friday, September 19, 2008

Madden NFL 09







The Good
Cris Collinsworth's commentary is superb
Backtrack feature breaks down exactly why a play failed and rewinding lets you try again
Formation audibles allow you to change plays without tipping your hand
Vastly improved visuals
Tight controls and varied player animations.

The Bad
Quirks and glitches hamper otherwise solid gameplay
Superstar and Franchise modes have received almost no attention
Madden IQ feature isn't as helpful as it claims to be
Tom Hammond and John Madden's voice work is poor
Online leagues are a huge letdown.



When John Madden Football was released in 1988, no one had any idea that it was the beginning of one of the best-selling series of all time. But after 20 years, tens of millions of copies sold, countless tournaments, and even a TV show, Madden is a global phenomenon. When you purchase a Madden game, you know you're going to be the beneficiary of 20 years of experience. Fine-tuned gameplay, top-notch player animation, extraordinarily detailed playbooks, and competitive multiplayer are all series staples. This year's Madden is just what you'd expect: It doesn't take a whole lot of chances with the formula that has proven so successful in the past. Improvements such as the additions of Cris Collinsworth as a commentator and a backtrack feature that points out and helps correct your mistakes make for a great football experience. However, there are quite a few issues that keep Madden 09 from reaching its full potential, such as disappointing online leagues and mostly unchanged Franchise and Superstar modes.


Madden 09 has a number of features designed to address the steep learning curve associated with the series. This year’s game is clearly one of the most user-friendly versions in recent years, but unfortunately, beginners will still probably have a tough time learning the ropes, in spite of these new features. If you throw an interception or take a bad sack, Cris Collinsworth will break down the play for you and explain not only what you did wrong, but what you should have done instead. Collinsworth's analysis during these backtrack segments is startlingly accurate and useful--it's just a shame these moments occur at random. It would have been nice to call them up at any time. Another useful yet controversial addition is the ability to rewind plays and try them again. This is a great way to help you learn from your mistakes and it's nice to have a do-over if you get cheesed by the CPU, but it takes self-control not to rewind anytime you make a bad play. Rewinding a buddy's touchdown is also a surefire way to prematurely end your friendship.
When you first boot the game, a virtual Madden that looks just like R2-D2's projection of Princess Leia in Star Wars appears onscreen to administer a Madden IQ test. This test takes place in a VR simulator and consists of running, passing, tackling, and pass-coverage drills. The game will adjust its difficulty based on the results of this test. This process is a good idea in theory, but it doesn't work. The offensive drills are so easy that it's possible for first-timers to score well enough that the test results indicate they should play a mixture of all-pro and all-Madden difficulties. The defensive drills are a little more accurate, but this only serves to highlight how difficult it is to play defense in the game. Your IQ will fluctuate based on your performance during games, but it takes so long to balance out your IQ that you're better off manually setting the difficulty to rookie and using the simplified playbooks if you're a beginner. The simple playbooks combined with Collinsworth's backtrack analysis are a step in the right direction when it comes to making Madden more accessible to casual players, but more work needs to be done before these newcomers truly feel welcome. A manual or in-game documentation that explains all of the game's features would be great, as would some sort of in-game glossary. How many people who don't watch football every week know what a "cover 2" is anyway?
There are a number of gameplay enhancements that make Madden 09 play better than 08. The ability to bluff plays from the line of scrimmage lets you view your play and then display fake routes to mislead your opponent. You can also quickly call audibles without changing your formation and inadvertently tipping off the other player. Another excellent addition is that you can now tell individual receivers to run smart routes on third down. This will ensure that they don't stop their routes short of the first-down marker. It would be nice if receivers were smart enough to adjust on their own, but at least the smart-route option is available. On the defensive side of the ball, you can spotlight a receiver. This puts an extra player on a receiver to ensure double coverage on the play. By no means does it render that receiver a nonfactor, but it's now a great way of slowing down an opponent who passes to the same guy over and over again. The only problem with the number of pre-snap adjustments is that it's near impossible to perform many of them when you're on defense due to the short amount of time between when you come out of the play-calling screen and when the ball is snapped. Sure, there are Madden savants out there who can call an audible, shift the line, highlight a receiver, tell the left outside linebacker to spy on the QB, and fake a blitz in five seconds, but most people can't.
Just as there are plenty of good things to talk about with regard to 09's gameplay, there are some problems worth mentioning. Slants and crossing routes are exceedingly difficult to defend against. The linebackers who could snag almost any ball out of thin air last year were annoying, but so is watching a lousy QB and below-average tight end pick you apart like they're Peyton Manning and Dallas Clark. It's not all fun and games for QBs and receivers though. Quarterbacks will frequently overthrow passes in the flat so that they lead receivers right out of bounds or receivers will get stuck in an animation and, head to the sidelines, lose yards, or run right into a tackler. This is a huge problem in Superstar mode when running screen plays. The more you play the more you'll notice the sometimes questionable AI. CPU-controlled teams might not opt for an onsides kick when they're down by a few points with no time-outs and less than two minutes on the clock. Officiating is also hit or miss. Referees typically ignore holding and are often inaccurate when spotting the ball, and booth reviews are a total crapshoot--you never know what the ruling is going to be. Other nagging issues include sometimes horrific tackling, occasionally inept blocking, unstoppable quarterback sneaks, and play-action's utter lack of effectiveness against the CPU.


Series fans have been clamoring for online leagues for years, and this is the first year the mode has been included. Well, sort of. Yes, you and up to 31 other players can form a league and play against one other whenever you like, regardless of how many games other participants have played. In that sense there are online leagues; it's just that they aren't any good. You can't fill out the league with CPU-controlled teams, so if you've got only three friends to play with, you're left with a four-person league. There is a draft, but it's an autodraft that selects players based on your predraft rankings. Again, having just a handful of players hampers the experience because everyone in the league will get awesome players. There aren't a whole lot of weaknesses a defense can focus on when the opposition's fifth-best receiver is Pro-Bowler Anquan Boldin. The default settings don't even allow for player statistics to be tracked (stat-tracking is curiously tied to the unexplained "unique rosters" setting). When you consider how full-featured Electronic Arts' own NCAA Football 09's online dynasty is (although it has its own problems), it's puzzling that Madden's online leagues are so lacking. At least online gameplay generally performs well. We had some frustrating problems with the kick meter not recognizing our input, but for the most part, the action was extremely smooth and lag was never an issue.




Longtime fans of the series will recognize the "all new" Madden Challenge feature. These challenges, which have appeared in some form or another in some earlier Madden games, let you try your hand at reliving some of the more dramatic moments of the 2007 NFL season. This is a good way of quickly placing yourself in a variety of different high-pressure situations, but the sometimes punishingly difficult/cheap AI, combined with the repetitive nature of many of the challenges, ensure that the fun is short-lived.. One final new mode lets you use your console to track fantasy football teams created (for free) on the EA Sports Web site. At the time of this review the NFL season hadn't yet started, so we were unable to see the stat-tracking mode in action. It's not going to make up for the game's lousy online leagues, but its inclusion will likely please those looking to manage their Madden and fantasy football addictions at the same time.


The rest of the game modes are holdovers from last year. Franchise mode is solid. The simulated statistics seem to be fairly accurate, and it's certainly fun to take the reins of a franchise, but the mode has received only cursory attention since last year, and you can still sign overpriced free agents and package them into deals for draft picks and star players. That's more than can be said for Superstar mode, which is virtually indistinguishable from its 08 incarnation. If you've never tried to take a created player or rookie from his first training camp to the Hall of Fame, there's some fun to be had here, but if you've previously put up with the lame training events, obnoxious agents, and inane e-mails from your in-game mom, there's nothing here that warrants another look.
Madden 09 is easily the best-looking Madden to date. The presentation now features more dynamic camera angles, and player emotion is a bigger part of the game than ever thanks to new touchdown celebrations. By running to a highlighted area of the end zone and pressing a button after a score you can dunk the ball over the goalpost, climb up the wall to bask in the admiration of the fans, and more. The dunks often don't work and they look kind of terrible, but the rest of the celebrations are cool--especially when you steal another player's move. You can do Chad Johnson's River Dance or Steve McNair's hands-to-the-helmet pose, or you can taunt Denver fans with the Mile High salute. Other player animations are top-notch, and if you play enough you'll notice some great little touches, such as kickers tackling just as awkwardly as they do in real life. You'll see some odd transitions and quirky moves upon close inspection of replays (which can be uploaded and shared online), but you'd be hard pressed to notice most of these instances during gameplay.
Stadiums aren't blurry anymore, and they feature more detail than ever--they look great. Snow and rain effects have been cranked up to where it feels as if you're playing in a blizzard or monsoon. By the end of a game in the rain, players' uniforms will be absolutely filthy. You'd have been grounded for a week if you had come home that dirty when you were a kid. The only knock against the weather is that field conditions don't seem to degrade as the game progresses. It's odd to have players caked in mud when the grass looks like the fairways at Augusta. You may notice some stuttering before and after plays, but when the ball's in play, the frame rate is as fast and smooth as you could hope for.
Cris Collinsworth is easily the highlight of Madden 09's audio. His commentary is timely, accurate, and insightful, and it sounds perfectly natural. Imagine having one of the best commentators in the league standing next to you talking about your grudge match against your little brother like it's a real-life showdown in the playoffs--that's how good Cris is here. On the other side of the coin is play-by-play announcer Tom Hammond's performance. It's bad enough that he'll remind you that the game is "brought to you by EA Sports" several times per game, but his choppy, vague, and monotone play calling will almost make you miss the radio-style announcer from previous years. Almost. John Madden might be one of the greatest announcers of all time, but you'd never know it by listening to the game that bears his name. His vaunted "return" to the franchise is limited to brief pregame introductions as well as one or two sentences at halftime and the end of the game. He barely even talks during "ask Madden" plays; occasionally he'll explain why he's suggesting a play, but a vast majority of the time he doesn't say a thing.


The Madden series has been so good for so long that the bar for each yearly release is extremely high. And it's because standards are so high that, while it's still great, Madden 09 could have been better. For every addition, like the backtrack feature, Collinsworth, or improved visuals, there's a problem that rears its ugly head, like the unchanged Superstar mode, poor pass coverage in the middle of the field, or underwhelming online leagues. Newcomers will still face a steep learning curve, but if you're a football fan or series veteran, you can't go wrong with Madden 09.


Wednesday, September 3, 2008

Siren: New Translation








Features
-Complex story spread across 12 dramatic separate episodes with

seven playable characters in all
- Sight jack system lets you see exactly what your enemies see
- Sneak past the deadly Shibito or take them head on with over 50 kinds of weapons,

each with unique fatal finishing move animations
- Archive system lets player unlock a variety of story clues and important

background information
- Contains all 12 epiodes on one Blu-ray disc release
- Full English language edition (including English subtitles!)



Description
An American TV crew has arrived in Japan to film an expose on the legend of the “vanished village.” Controlling seven different playable characters, the player must uncover the mystery behind the curse that grips the eerie village of Hanuda. The unique “sight jack” system allows the player to see from the point of view of the Shibito, or living dead, to avoid their detection or watch as they close in on the player and companions. Intense graphics, realistic character animation, and a gritty film-like graphical presentation add to the horror of Siren: Blood Curse.


Reviews:



by syaoran-tc1

Bleeding Amazing The best survival horror game i have ever played. It is really innovative.

Give it sometime and you'll love it.

Accessibility: 10

Graphics: 10

Gameplay: 10

Longevity: 10

Replay value: 10

what else do you want? Asian version contain english and japanese language.



by justinlockyer

BUY THIS GAMEif you have played siren and siren 2 on the playstation 2 you will be familar with the intense atmosphic erie gameplay the siren series is. the third game delivers more this would have to be the best horror game on the ps3 to date, GO BUY THIS GAME it is worth buying a playstation just to play









Play-Asia.com - Grab The Siren PS3 Here





Sunday, August 17, 2008

Beijing Olympic 2008 Glory for Sega?


Every four years the world goes a bit crazy for two things; the football world cup and the olympic games. Both are easily the most recognizable sporting events on the planet today, and it seems every four years that with these tournaments comes the video game iteration. It's interesting to see the Olympic video games because generally we only see one or, at the most, two each console generation. It is also the only time that you will see sports such as judo and swimming in a video game (that or the Olympic imitators we tend to see as well).



SEGA has taken over the mantle from Sony but has kept the employment of Eurocom; the developers responsible for Athens 2004. This time around they have really put in a huge effort to bring together a quality game and of course it is the first game to utilise the next generation systems, so it was always going to be a test. SEGA wanted the gold but they will have to settle for silver, because of a near game breaking flaw. As you would expect with the Olympics, a wide variety of sports are represented in the game ranging from Judo to cycling to athletics.


You will see a lot of interesting sports here that you generally won't see anywhere else in the video gaming world. This is the strength of the game by far. Eurocom have also tried to implement some game modes to lengthen the experience and actually put a game into the product. The various game modes include online, single events, practice etc but it is the Olympic Games which is clearly where you will spend most of your time. The other modes really are a small extension of this where you can play a custom Olympics, practice one event over and over and, of course, go online. In the Olympic Games mode, each day you are given a number of tasks to complete. Should you not complete a number of these tasks it will be game over. Most of the tasks revolve around qualifying for Olympic finals which is not as easy as it may seem due to the iffy control system, not to mention as the Olympics continue the game becomes more difficult. You can also choose to customise your team but there is really no point to this because official athletes have not been licensed. This is a refreshing touch to this year’s Olympic game and it is clear that SEGA and Eurocom were trying something different.


The game itself is not bad as a whole but there is one thing that will frustrate gamers to no end and that is the control system. Many of the events revolve around button mashing as you would expect however Eurocom have also given the gamer the chance to waggle the analog sticks instead of button mash. It's just a shame that they made the AI so difficult to beat. There are a few contributors that factor into this. Firstly, in some events you have to time your start against the gun. If you false start it’s game over so the risk reward factor is high. They have combated this somewhat in the Olympic mode because you can slow down time, but overall it’s not a good implementation. Second of all after about thirty minutes of button mashing you will be tired, and if you are waggling you will have almost broken your wrist. The difficulty of this game is ridiculous, especially in a day of casual gaming. I respect Eurocom’s decision to make the game hard, but varying difficulty levels would have been a better option. Once you get past the controls, you will find a number of solid games to play. In some aspects the controls make a lot of sense. For instance with Javelin, where you waggle to build up speed, move the stick left to get into position and then angle the stick to determine the throw. It goes through the same motions that an athlete does in that event. Other events like the 1500m have you manage your health and heart rate to try and win the race. Go out hard and lead early, but by the end you will be puffed out, so again a risk reward situation. There are over thirty events to compete in total but that is a bit of a misdemeanour with a lot of events being of the same type, such as the six swimming events with minimal changes between the lot.


Another interesting inclusion is that you can play as either female or male in some events with the game not forcing you down one path. There is also a lot of focus on the presentation of the game. Before each event you will have to skip two or three 'cut scenes' to actually get to the action. First time through it looks truly amazing, just like a TV
broadcast, but as you play more it just becomes a frustration. The same occurs after events with athletes crying to their national anthem and the medal winners cheering.


Each event takes place in the actual Beijing venue as you would expect and generally countries which dominate events are good at them in the game, i.e. Australia are seen as good swimmers. Graphically however the game could have possibly done more. As expected it is a huge improvement over Athens on PS2 but it just doesn't go far enough. Solid framerate and graphics are present but the emotion of the Games are not really captured by the athletes except for the cheesy teara during the medal ceremonies. Beijing 2008 does a lot right but it could have been better. The developers have tried really hard to capture the Olympic experience and they have succeeded in many aspects.


The control system is abysmal but if they patch it on PSN or Xbox Live we could see a classic in the making for sports fans. Anyone who picks this up going in knowing the controls are not good and want a party game will find a lot of fun. However the single player is an experience in frustration and really, if you don't have friends to play with, then leave this game on the shelves for the moment.
Overall 7.7/10


Play-Asia.com - Beijing 2008




Friday, July 18, 2008

Soul Calibur IV The Lord Vader Rules !!!!


The Classic Fighter Returns
Return to witness the epic struggle between the spirit sword, Soul Calibur, and the cursed sword, Soul Edge, in Soul Calibur IV. Warriors from far reaches of the galaxy battle to control the powerful swords and use them for their own goals. Should these fighters succeed, they will face the ultimate judgment. The ongoing story continues with new revelations, exciting new gameplay features and stunning visuals. And perhaps most exciting of all, a character from the Star Wars universe will also make an appearance.

Key Features
Newest addition to the Soul Calibur series features thrilling next-gen graphics brimming with intensity
Continues the struggle between the spirit sword, Soul Calibur, and the cursed sword, Soul Edge
Features the infamous Darth Vader as a guest character
Expanded customization options let you give your character a personalized look and specific abilities
Take both customized characters and original favorites online for the first time
Exclusive Special CharactersRevered and feared Star Wars Sith Lord Darth Vader appears as a guest character in the PlayStation 3 version of Soul Calibur IV. In addition to that thrilling fact, you'll also discover expanded customization options that let you bestow your character with a personalized look and specific abilities. And, for the first time, you'll be able to take both customized characters and original favorites online to challenge an entire world of fans. Completely reinvented but with the same intensity you've come to know, Soul Calibur IV provides an adventure that never disappoints.



Product Description
Set to finally reveal the origins of this ongoing story, Soul Calibur IV features new and familiar faces from across the galaxy, seeking rival swords for vengeance, honor and salvation. Shown in amazing 720p HD graphics, new and classic characters fight in a revamped battle system to revolutionize the fighting game genre. From character customization to online battles, the features of Soul Calibur IV help propel this venerable franchise into the next generation of gaming. Sith Lord Darth Vader appears exclusively on the Playstation 3 system. Story - Uncover each character's story line as you battle to reveal their motives Arcade - Take on the challenge in battle after battle in this classic arcade mode Tower of Lost Souls - Fight in special battles to challenge your fighting skills and customizing skills in order to reap the rewards Training - Practice your skills to earn your place as the ultimate weapon master Character creation - Create a character unlike any other, with custom looks and items influencing their skills and abilities, which will affect the outcome of your impending battles Museum View - movies, backgrounds and art that you have unlocked Standard VS - Battle one on one in this classic match up for ultimate bragging rights Special VS - Take your customized SC character or newly created character into the world arena and prove if your creation is the best in the world Online Battles - Multiple online versus modes and ranking styles will allow fans to test their fighting and management skills .

Gran Turismo 5 Prologue


Product Description
Amazon.comThe award-winning Gran Turismo franchise returns with its 5th installment, Gran Turismo 5 Prologue, exclusively for PlayStation 3. With its signature realism and unrivaled physics, this highly anticipated precursor to Gran Turismo 5 continues to blur the line between simulation and reality.
"Prologue" is defined as an introductory or preceding event or development, and true to every letter, Gran Turismo 5: Prologue treats both long-time fans of the Gran Turismo franchise as well as those coming to it new, with a generous sampling of what they can expect to see in Gran Turismo 5 later in the year and further releases on the PS3.
The new direction of Grand Turismo


Developed By the BestPolyphony Digital is the developer of the Gran Turismo franchise, led by creator Kazunori Yamauchi. Polyphony Digital is known for pushing the limits of the PlayStation hardware, and with its realistic graphics and physics, Gran Turismo 5: Prologue is no different. In addition to receiving CAD data from the auto manufacturers, they have taken thousands of photos to model each car (and track). As an example of the level of detail, a car in Gran Turismo 4 has the same number of polygons as a headlight in Gran Turismo 5: Prologue.Polyphony works even closer with the automotive industry to make sure that the cars look and drive just as they do in real life. In fact, Kazunori Yamauchi designed the on-board computer for the real Nissan GT-R. If you’re lucky to buy one when it releases, you will notice the Polyphony Digital logo when you start your car.
Take Your Cars and Tracks Online and OffGran Turismo 5: Prologue features over 60 stunning cars – including vehicles by Lotus, Mitsubishi, Nissan and Ferrari for you to race on seriously realistic, real-life tracks: including the Eiger Nordwand, the London City Track and Suzuka – all rendered in incredible High Definition graphics. There's also all-new driving physics for the most lifelike driving experience ever and new, improved opponent artificial intelligence for the toughest race challenge yet.
But that's not all – for the first time ever in the history of Gran Turismo, players will now be able to race online. Up to 16 players will be able to go head-to-head on some of the world's best racetracks on PlayStation Network. All you need to get racing is a broadband connection and PS3. Once you're up and revving, Global Online Rankings and the My Garage homepage feature will leave the world in n o doubt as to just who is the best at Gran Turismo.
And then there's the Online Dealership, providing a wealth of information on cars and manufacturers and also Gran Turismo TV – a dedicated online channel available exclusively from PSN and packed with some of the greatest content that Motorsport, car manufacturers and TV has to offer.
Key Features:
Race over 60 cars from worldwide automotive manufacturers, precisely modeled both inside and out.
All-new interior dash view, featuring full driver animation and working gauges.
Compete on 6 tracks with 12 total layouts, including Fuji Speedway, Suzuka Circuit, and for the first time ever, Daytona International Speedway.
Online racing with up to 16 players, complete with detailed rankings, plus downloadable ghost cars and race replays of top racers.
New online community features including Gran Turismo TV, featuring worldwide automotive and motorsport programming.
Tune vehicle performance, from suspension and tires to gear ratio and engine modifications.
Rendered in stunning 1080p at 60 frames per second with crisp, realistic lighting and camera effects (replays rendered in 1080p 30fps).Full Car List (71 cars):
Lexus IS F '07
Nissan Skyline GT-R V-spec II Nur '02
Nissan Fairlady Z Version S '07
Nissan Skyline Sedan 350GT Type SP '06
Nissan Skyline Coupe Concept '07
Nissan Skyline Coupe 370GT Type SP '07
Nissan Skyline Coupe (V36) Tuned Car
Nissan GT-R Proto '05
Nissan GT-R '07
Honda Integra TYPE R '04
Honda NSX Type R '02
Acura NSX '91
Mazda Atenza Sport (2007 Tokyo Motor Show reference exhibit)
Mazda RX-8 Type S '03
Mazda RX-7 Spirit R Type A (FD)
Mazda RX-7 (FD) Special Tuned Car
Subaru Impreza WRX STI (18inch BBS Wheel Option) '07
Subaru Impreza Sedan WRX STI spec C Type RA '05
Mitsubishi Lancer Evolution IX GSR '05
Mitsubishi Lancer Evolution X GSR Premium Package '07
Mitsubishi Lancer Evolution IX GSR Tuned Car
Mitsubishi Lancer Evolution X GSR Tuned Car
Suzuki Cappuccino '95
Suzuki Swift Sport '07
Suzuki Cervo SR '07
Suzuki Cappuccino Tuned Car
Suzuki Swift Sport Tuned Car
Daihatsu Copen Active Top '02
Daihatsu OFC-1 '07
Chevrolet Corvette Z06 '06
Chevrolet Corvette Z06 (C6) Tuned Car
Dodge Viper GTS '02
Dodge Viper SRT10 Coupe '06
Dodge Viper SRT10 Coupe Tuned Car
Ford Mustang V8 GT Coupe Premium '07
Ford GT '05
Ford Focus ST '06
Ford GT Tuned Car
Audi R8 4.2 FSI R tronic '07
Audi TT Coupe 3.2 quattro '07
BMW Z4 '03
BMW 135i Coupe '07
BMW M3 Coupe '07
BMW 135tii '08
Mini Cooper-S '06
Mercedes-Benz SL 55 AMG '02
Volkswagen Golf GTI '01
Volkswagen Golf V GTI '05
Alfa Romeo 147 TI 2.0 TWIN SPARK '06
Alfa Romeo Brera Sky Window 3.2 JTS Q4 '06
Ferrari 599 '06
Ferrari F430 '06
Ferrari 512BB '76
Ferrari F40 '92
Lancia Delta HF Integrale Evoluzione '91
Citroen C4 Coupe 2.0VTS '06
Renault Clio Renault Sport V6 24V '00
Clio Renault Sport V6 24V Tuned Car
Aston Martin DB9 Coupe '06
Jaguar XK Coupe '06
Lotus Elise 111R '04
Lotus Elise '96
Lotus Elise 111R Tuned Car
Lotus Elise Tuned Car
TVR Tuscan Speed 6 '00
TVR Tamora '02
Art Morrison Corvette'60
Amuse/Opera Performance Gran Turismo 350Z RS
Amuse S2000 GT1 Turbo
Mine's BNR34 Skyline GT-R N1 base '06
Blitz Dunlop ER34 '07

Grab it here!