Friday, April 24, 2009

Nintendo DSi


Product Features

.Enjoy the largest screen size, best audio quality and thinnest design of any system in the Nintendo DS family
.Download exclusive games, clocks and calendars via the Nintendo DSi Shop
.Take pictures using either an inward or outward facing camera and chose from 11 different lenses to customize your shots
.Connect wirelessly to browse the internet, share photos and play with others
.Access your music in the AAC format off any standard SD Card

Product Description
Nintendo pioneered handheld entertainment in the '80s and famously made it fully mobile and accessible to millions around the world with the Game Boy and DS video game systems. Now, Nintendo is taking things to the next level by transforming the way people access, experience, create and share content with the new Nintendo DSi system, the third iteration of the world's best-selling portable video game system


The System
The Nintendo DSi is a high-powered handheld video game system in a sleek, folding design-loaded with features designed to create a unique gaming experience. Like the DS and DS Lite before it, the DSi features Nintendo's trademark stylus-driven touchscreen technology, but determined to make portable gaming simultaneously larger and smaller in all the right places, Nintendo has also created the DSi with significantly larger screens and an even slimmer body design than its earlier cousins. Other features include the ability to snap photos with built-in cameras, edit and send them to friends, play back your music with Nintendo DSi Sound, or browse the Internet with the Nintendo DSi Browser. From playing games to just playing around, the Nintendo DSi does it all.



Features:

The DSi's Two Digital Cameras
The most noticeable feature of the slim Nintendo DSi system are its two cameras - one camera is situated on the external body pointing away from the user, and the second one points at the user when the device is flipped open. As the first truly interactive digital camera in a video game system, the DSi Cameras feature 10 different interactive "lenses" that can manipulate your photos, offering an easy way to take and share your photos with family and friends. The cameras also present people with unprecedented ways to interact with their games, and in the process provide developers with a new tool to devise creative games and experiences. If the touch screen gave Nintendo DS a sense of feel and the microphone allowed it to hear, the two cameras give Nintendo DSi the sense of sight.


The DSiWare
In the world of software, Nintendo DSi will be the platform for the most relevant and fun on-the-go games and applications. The Nintendo DSiWare application will populate Nintendo DSi with software that can be downloaded using Nintendo DSi Points directly to the portable system, just as WiiWare has with Nintendo's Wii console. Developers big and small are invited to create software that makes use of the properties and functions of the hardware. Nintendo DSiWare games and applications will be available at a range of values, starting at 200 points.

Games and Backwards Compatibility
In addition to downloadable games, Nintendo DSi is able to play games made specifically for the system and sold at retail. The system can also play most Nintendo DS games, and will have access to a library of more than 850 titles originally made for that system. As an example of the quality of games that DSi players can expect to see both from both Nintendo and third-party game developers, at the launch of the DSi Nintendo is also releasing Rhythm Heaven. A wildly popular rhythm game in Japan, where it has sold nearly 2 million copies since its release in mid 2008, Rhythm Heaven features catchy tunes, charming characters, and a wide variety of rhythm games as it makes maximum use of the DSi's functionality.

What's in the Box
Each DSi comes complete with: one Nintendo DSi System, one Nintendo DSi stylus, one Nintendo DSi AC power adapter, an easy start guide, manuals (basic and controls) and a support booklet.


Nintendo DSi Camera

-Two cameras.
-Ten interactive lenses.
-Endless fun for you and your friends.

Nintendo DSi Sound


-Record your voice.
-Play with your voice. Play your music.
-Play with your music.
-An interactive audio player.

Nintendo DSi Shop

-Use your broadband connection to browse the Internet.
-Entertain yourself.
-Entertain your friends.
-Unleash your creativity.
-Download the apps that let you do it all.

DS Download Play

-Download demos.
-Play against friends.
-Connect to the Wii console.
-An easy way to share to the fun.

PictoChat

-Chat locally with friends.
-With pictures.
-Now including rainbows.


Nintendo DSi Technical Specs: DSi
Display: 3.25 inches
Overall size: Width 137mm, Length 74.9mm, Thickness 18.9mm
Power Supply: AC adapter for Nintendo DSi
Weight: Approx. 214g (with touch pen)
Charging time: Approx. 2 hours and 30 minutes
Battery life: The lowest brightness (9-14 hrs), low brightness (8-12 hours), medium brightness (6-9 hours), high brightness (4-6 hours), highest brightness(3-4 hours)
Software: Software for Nintendo DS, Software for Nintendo DSi.
Input-output: DS card slot, SD memory card slot, AC adapter connection, stereo headphone/mic jack


The videos review of Nintendo DSi from http://www.youtube.com/user/SWAGshow

Part 1



Part 2



More of Nintendo DS down here !

Tuesday, April 7, 2009

World Wide Soccer Manager 2009


Features

-Real-time 3D match engine delivers with motion captured animations

-Sports Interactive provides data from over 5,000 playable clubs from over 50 countries, with more than 350,000 players and staff from around the world.

-Use the Match Time Bar to fast-forward or rewind key moments in the game .

-Engage journalists, train players, get help from your AM, and even play as a female manager
Review

Football Manager 2009 may not be a beautiful game, but it's still compelling in the extreme.

In any great football team, strength comes from stability. Wholesale change doesn't breed success, but incremental improvements usually do. This is also the case for Football Manager--or Worldwide Soccer Manager, as it's known in some regions--as developer Sports Interactive has demonstrated with the continual progress of the franchise since its rebirth in 2004.

You start out by creating a manager, who for the first time can be female, and you then choose to work for one of thousands of clubs in more than 50 countries. Launched straight into preseason, you have to try to get your house in order and make any last-minute signings before playing any games. With your management in place, you have to decide on your first team to take on a few friendly matches before the first season gets underway.



The international game plays a part even at club level, because players get called up and injured.


Football Manager 09 covers pretty much every conceivable aspect of being a real manager. Before matches, you have to give your team words of encouragement--urging them to "do it for the fans" and other such platitudes--and set up instructions for dealing with the opposition players. If there's a player whose temper may fray a little easily, you can instruct your players to mark him very closely and tackle him hard in an attempt to frustrate them. If there's someone who you know will be particularly dangerous, then ideally you want to make your defenders close him down whenever possible.

During the match itself, you can control your formation and lineup at all times, but major changes won't come into effect until a stop in play. Other more subtle tweaks, such as wasting time when you're trying to hang on to a narrow margin, can be made instantly via the tactics menu. These changes do add up to significant differences on the pitch; fail to pick up the opposition's target man and you're scuppered, but take advantage of an opponent's lack of width after a substitution and you can make a game turn on a sixpence.

Although the differences in the actual gameplay of Football Manager 08 and 09 are not as marked as they were between 07 and 08, there are a number of notable improvements to justify the upgrade. The headline feature is the new match engine, which has finally made the transition to 3D. This serves to increase your immersion because it helps remove the feeling that you're just poking a spreadsheet.


However, the new view isn't without its issues. Although some players are recognisable, the vast majority lack the appearance and movement of their real-life counterparts. There are also innumerable visual inconsistencies with the way players run, turn, and move, all of which put a damper on proceedings. Another thing that may grate is the fact that stadiums are not shown in this view, either; they appear simply as odd grey blocks around the pitch, with no detail whatsoever and little to differentiate any one ground from any other. Although the ability to watch the crowd rather than the players would be a foolish move, the lack of anything surrounding the action is an odd choice that further serves to give you the impression that the engine isn't ready for public consumption quite yet.

However, the change of engine does bring with it a few perks. The TV view is a boon because it offers a range of customisable information displayed around the action. This can include your players' fitness, how well they're playing, and even detailed notes about what the team as a whole is doing well and how they could improve.

Some of the less obvious changes are just as rewarding. After the revamp to the help and wizard systems last year, your right-hand man has now been improved to help you get the most out of the game. Whereas before he would pick your team when you were too lazy to work out who your best 11 were, now he gives comprehensive feedback when asked about your players, tactics, or the opposition; in fact, he's the man who offers all of the real-time match-day feedback. This can be useful, even for experienced managers, especially when you're driven to distraction trying to work out why your all-star team is a goal down to Scunthorpe.

Training has also received some subtle tweaks to make the setup more realistic. You can no longer put your charges through unreasonably harsh regimes to boost their skills without expecting to see a drop-off in performance due to overwork or injury. Then there's the obligatory overhaul of the 300,000-player database, retaining Football Manager's place as the most authentic game in its genre.

Outside of match days, the game looks very much as it did last year. The visual style that was introduced in FM08 is still very much in evidence, but the game lacks music and there are very few sound effects outside of matches. Online play exists in the rudimentary form that has existed in the franchise for many years, allowing for directly connected players to control teams in the same league, but this is unlikely to be of interest to any but a very select few.

Football Manager 09 feels like a much lighter update than last year, and though the match engine does represent a major new feature, it's definitely flawed. That said, the improvements around the engine do serve to enhance the match-day experience, and the core game still sucks you in with its immersive and comprehensive gameplay, even if it's not the most attractive game in the world to look at. Football Manager 2009 is a great game that captures the highs and lows of following a real football team, and it once again manages to justify the ticket price, even for those who coughed up last season.


Saturday, November 8, 2008

Tomb Raider Underworld







Have a nice time i find Tomb Raider: Underworld Coming Soon I find this from
Amazon I will That interes, You that Agree?.




About Tomb Raider: Underworld detail



  • Amazon Sales Rank: #194 in
    Computer & Video Games

  • Brand: Eidos

  • Model: 1000044581

  • Released on: 2008-11-18

  • ESRB Rating: Teen

  • Platform: PLAYSTATION 3

  • Dimensions: .20 pounds

Features


  • Tomb Raider: Underworld for
    Nintendo PlayStation 3 by Eidos resumes where Tomb Raider: Legend left off
    and introduces a new, interactive playing environment

  • Lara Croft explores a wide
    array places, such as the Arctic, Mexico, and beneath the Mediterranean
    Sea

  • Environment is much more
    realistic and interactive -- footprints will be left in mud, for example,
    but only until it rains and then they will wash away

  • Melee combat system that
    requires players to strategically strike with offensive, defensive, and
    evasive maneuvers

  • Improved AI allows enemies
    and animals to make decisions based on surroundings, employ ambush and
    squad tactics, and even retreat if deemed necessary

Product Description

For generations, stories have been told of the
fearsome weapon of Thor, the Norse god of thunder. Legend holds that Thor's
hammer had the power to smash mountains into valleys and to destroy even the
gods. For more than a thousand years it has existed only as a myth...until now.
In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers
proof of the Norse underworld and the mythical hammer. As she attempts to
unravel the secrets behind these myths, Lara's perilous journey leads her
toward a forgotten power that, if unleashed, could lay waste to all
civilization.

List Price: $59.99

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$25.
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Resistance 2







To day I find introduce you this Resistance 2 from amazon website you can
see now



Customer Shopping BuZZ



Just BUY It!!!!5

Resistance 2 is a GREAT game, just BUY it. you get about 10 hours of offline
single player gameplay, yeah, 10 hours is long for today's standards.you also
get an 8 player Co-Op, 8!!! thats the most players in a Co-Op ever(as far as I
know, and I know a lot). 60 player-multiplayer, no lag, yes NO lag, 60 people
playing and no lag. now when you look at a game like call of duty 4 that gets a
lag when 12 people are playing. Oh, forgot the story, its pretty awesome,
charactrers dont really get to you but its great, just the mistery of how the
Chimara started, makes you want to finish it.
alright, BUY IT!!!!!!!!

Don't try to Resist! 5

Resistance 2 is a sequel to Resistance: Fall of Man, and did it live up to the
hype? Hell yeah!!! I love everything about this game! From the grahics, sound,
online, co-op, and especially the gameplay. Resistance 1's gameplay was good,
but for some reason, Insomniac made it a lot more satisfying when pressing the
trigger and taking out one of the plentiful variety of Chimeras, which are the
main enemies you'll be encountering through the game.

This game will last you awhile. I've had it for about 3 days, and since of
school and everything, I've barely manged to squeeze 6-7 hours out of the
single player. I'm pretty sure I'm almost done with the single player campaign
but there are two modes that will keep me preoccupied this Thanksgiving and
holiday, and that's 8 player online co-op and the 60 player competitive online
matches. I didn't get the chance to play the final co-op and competitive modes
but I did play the beta, and from what I've played, it's the next Call of Duty
4 for the PS3!

If you don't have this game yet, get it now! You're only benefiting yourself!

Much Better than the First5

The single-player campaign is so much more cinematic this time around, and the
bosses add a nice touch to the pacing of the game.

The scale is incredible, not only in the setting, but also the bosses and
enemies.

I've played a few hours of multiplayer so far (I'll probably log a few hundred
hours into this one, as I did with the first.). I've only played competitive.
I'll play cooperative at a later time.

If you're a first-person shooter fan, I definitely recommend it. Insomniac
delivers again.



About Resistance 2 detail

  • Amazon Sales Rank: #25 in
    Computer & Video Games

  • Brand: Sony

  • Model: 98120

  • Released on: 2008-11-04

  • ESRB Rating: Mature

  • Platform: PLAYSTATION 3

  • Dimensions: .25 pounds


Features

  • Resistance 2 for the
    PlayStation 3 is an alternate-history, first-person shooter that puts you
    in the heroic role of Sgt. Nathan Hale

  • After brief opening scenes
    in London and Iceland, the battle moves across the globe to the United
    States

  • New Chimeran creatures
    include the Chameleon, with cloaking powers, and the Grim, a species that
    attacks in hordes

  • US-based campaign is loaded
    with tons of new weapons to enhance the overall gameplay and first-person
    shooter experience

  • Impressive gameplay options
    include online co-operative campaign mode that can accommodate up to eight
    players, and 60-player, squad-based online multiplayer mode


Amazon Price: $59.99 & eligible for FREE Super Saver Shipping on orders over
$25.
Details




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Hope you guys had a great weekend

Cheers

FIFA Soccer 09







Hello there!! How are you doing?

To day I find introduce you this FIFA Soccer 09 Yes, I think that interesting .



Customer Shopping BuZZ



Same old problems3

After playing Euro 2008 I was slightly disappointed in
the gameplay of Fifa 2009: not many improvements, and still a lot of
unrealistic stuff (like physically impossible saves and goals). However, my
main problem is that online disconnects are not punished by losses, which makes
the ranked games pretty much meaningless. The graphics are fantastic as
expected, the music is decent, the menus are good enough, team selection is
great, but the lack of realism almost makes me go back to Winning Eleven (Pro
Evolution)...

Solid Game5

I am not a hardcore gamer, but I love Soccer video games. When I was using my
PS2 (stopped a couple of years ago), I bought into the hype of the Winning
Eleven/PES series, and definitely enjoyed the games. Due to the conventional
wisdom of the hardcore players out there, I avoided FIFA like the plague. Fast
forward to now, and I have a PS3. I was itching to get a Soccer game, and
figured I'd skip the '08 editions and wait for the '09 editions. FIFA '09 was
released first instead of PES '09, so I jumped on it.



Not having played any recent-generation Soccer games, I can't quite compare it
all that much to recent games, but I have been having
a ball (no pun intended) playing FIFA '09. Gameplay probably isn't perfect, but
it seems great to me. Everything is smooth, no choppiness, graphics are good,
and it is simply a fun game to play. Passing, crossing, shooting, etc. are all
pretty quick to get the hang of. Of course, I have a lot more work to do to get
all of the gameplay down.



Frankly, I am in heaven having all of the big leagues and international teams,
with the correct players, kits, etc. What I had to go through to get any level
of team/player realism with Winning Eleven on the PS2... (we
all know they don't have most of the licenses compared with the FIFA series).
With FIFA '09, I can power up, choose Manchester United against AC Milan, and
have Rooney, Ronaldo, etc. going up against Pirlo, Nesta, etc. with no issue. La Liga, Premiership, Serie A, and more. I love it.


There are a ton of advanced options and features that I won't go into such as
seasons, online, etc., but if you have the time and passion for it, I am sure
there is plenty to sink your teeth into with this game.


All in all, I am very pleased with FIFA '09, and have cancelled my preorder for
PES '09 for the PS3. Good work EA Sports.

Great Game, Lots of fun....but where are the weather
effects?
4

This game is awesome. It's challenging and the graphics are great.


The only problem I have is where are the weather effects? Where is the rain and
snow? If anyone knows how to do it please post it but
I can't figure it out.


Other than that the game is fantastic and I recommend it to everyone.



About FIFA Soccer 09 detail

  • Amazon Sales Rank: #207 in
    Computer & Video Games

  • Brand: Electronic Arts

  • Model: 15443

  • Released on: 2008-10-14

  • ESRB Rating: Everyone

  • Platform: PLAYSTATION 3

  • Dimensions: .30 pounds

Features

  • 250 additions and
    enhancements to core gameplay

  • Live Season - Dynamic
    update of player information in-game that mirrors real-life performances.
    Leagues included - English Premier League, Spanish La Liga, French Ligue 1
    Orange, German Bundesliga, Italian Serie A and Mexican Primera Division.Be
    A Pro - 10 vs 10 Online Team Play

  • Custom Team Tactics ?Become
    a first-team coach with the power to tune and balance 11 tactical sliders
    for 140 attacking and 40 defending options (more than 50,000
    combinations). Save your tactics to make strategic decisions to exploit
    your opponent's weaknesses during the game. Plus, share your strategies
    with friends online

  • Be A Pro - Seasons ? Pick or create a professional player and test
    your football ability over a four season campaign

  • Improved Goalkeeper
    Intelligence - Goalkeepers position themselves more intelligently, react
    to shots more realistically and recover from saves faster

FIFA Soccer 09 Description



Play professional soccer your way in EA SPORTS FIFA Soccer 09. It features
new Custom Team Tactics that gives you all the tools to become a first-team
coach. Go inside the game engine to customize the positioning and support play
of your teammates and decide exactly how your team will play in any situation.
Now you are the player, coach and manager. You have the power to adjust and
customize tactical settings so CPU players and your team perform just like the
real-world team plays or how you think it should play. Save your tactics and
then make strategic decisions to exploit your opponent's weaknesses, all
on-the-fly. FIFA 09 delivers a new level of authenticity. The matchday
experience is now true-to-life with a referee and assistants. Plus, crowds,
stadium atmosphere, and commentary have all been regionalized in exacting
detail with 15 new stadiums added.

Customized Controllers - Create your own bespoke controller configuration, save
it and take it online. Assign actions to the buttons exactly how you like them


Amazon Price: $59.99 & eligible for FREE Super Saver Shipping on orders over
$25.
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I would be grateful if you would give me the Interview

Cheers !.



Fallout 3







Hi my friend this good day!

Have a nice time i find Fallout 3 Yes, I think that interesting .



Customer Shopping BuZZ



One of the Best Games of the Year5

Fallout 3 is very fun and addictive to play. It starts slowly but that doesn't
last long (about 15 minutes). It was hard at first for me to get used to this
type of RPG since I normally play Japanese style RPGs. But just as with the
Japanese RPGs the combat system is what hooked me. I strongly recommend you put
all 5 S.P.E.C.I.A.L. points into agility--and save your game before leaving
Vault 101. You may not know what I'm talking about now, but just wait. You will
love this game. It is so big, and I do recommend getting the strat guide.



Excellent game, comprehensive review.5

I recently bought 3 new games for PS3; Little Big Planet, Resistance 2, and
Fallout 3. Fallout 3 is by far the winner for me. Little Big Planet is
incredible in its own right, but Fallout 3 deserves 10 stars. Resistance 2, has
great graphics, but the single player really lacks something that it had in the
first game. I understand that the online play is now amazing, but I'm a story
guy so that's what I'm playing for.


Food analogy for these three games;

Resistance 2; A nice brunch, but some of the guests are irritating.

Little Big Planet; Awesome snack party! Lets play again!

Fallout 3; A 10 course meal of the best of all kinds of food. WOW!

This review for Fallout 3 has minor spoilers.

All three games are great, but so far I've had the most fun playing Fallout 3.
The scope of the game is huge, it feels huge, it looks huge, it sucks you in.
The plot seamlessly welds together, and the detail is incredible.


My wife, who is an amazing artist, took a look at this game while I was playing
and commented the following; "Whomever designed this game really knew what
they were doing. The color pallets are very well chosen so that everything in
the scene has the correct lighting feeling for the time of day."


I especially *love* the little details that make this game. First amazing
detail; Hacking the terminals is *very* close to the way you would break into a
real OpenVMS machine if you had console access. The terminals themselves look
like old VT100 terminals. You can break into a VMS machine from the console
(physical terminal) and the commands are not exactly the same, but when I saw
my character typing them in, I was so happy. I think the authors of this game
should be commended for their accuracy, and for their design choice. The
OpenVMS system is very old, very useful, very strong, and very stable. The
similar commands fit in *perfectly* with the look and feel of the terminals the
robot company makes in the game.

Next up, the super mutants totally take lines from the villain
"Humungous" in Mad Max: Road warrior 2. "No more games!"
with the same delivery. This little detail is so perfect. There are little nods
like this to the Sci Fi genre throughout this game.

Even the starting sequence of this game, and the load "slides" which
are modeled after 50's micro fiche are so perfectly in character for the rest
of the game that you find yourself wishing the load times when they show were
longer so you could pore over the details revealed.

This game is so huge, and incredibly wide reaching. This is demonstrated by the
example of a side quest/area that is introduced through deft foreshadowing into
the game when your character inquires about the local area at one of the towns
in the game. The person you're talking to refers to this nearby place to stay
away from. "Its bad mojo!" So of course you think "Well I have
to go there next!" Next stop, terror! And 3/4 of the way through the side
quest you're asking yourself "Maybe I really should have listened to this
guy" as you're dying and irradiated in a terrifying area of doom! This
minor side quest is so big, and perfectly executed within the game that you
really feel like you're paid your money's worth.

I think one of the things that some other reviewers mentioned is how cool it is
that you can treat the game like a real time game, or as a more turn based game
by using the V.A.T.S system. This lends flexibility to the game allowing you to
play it either as the biggest open ended fps you've ever played or as a giant
post apocolyptic RPG.

Game strategy is introduced subtly by the npcs, making you feel like you are
there. An example of this is a side conversation you have with a kid who tells
you about the calamity that happened to his town. He describes how his father
would rant about the invaders and how to defeat them, but the kid doesn't
understand what his father meant. You end up using the strategy to avoid death
it a wonderful high quality Sci Fi B movie plot line yourself later.

Each storyline in this excellent game is peeled back like layers of an onion,
that you slowly uncover. The graphics are eyepopping sure, but I must give the
writers for this game the highest praise. This is something that the author
Neal Stephenson writes about in his book Diamond Age. The idea that you can
have incredible immersion games that have a completely realistic physical
environment a la the matrix concept, but without a gripping storyline you've
got nothing. Well Fallout3 has the story lines, and it has them in spades. It
has the eye popping graphics, and the incredible detail. This game has it all.

There is never a time in this game where the game mechanics themselves get in
the way of the play. You can save whenever you want, and the completely
transparent mechanics submerge you into the game environment.

In conclusion, if you like adventures, and you like Sci Fi, get this incredible
Game.

What a Great Game!5

This is hands down the best game I've probably ever played. Everything about
Fallout 3 is incredible. The graphics aren't the best, but the amount of detail
and content definitely makes it a great looking game. The VATS system is
awesome and works well. A lot of people don't seem to like the third person
view, but I've been playing the whole game in 3rd person, and it's completely
fine. You can zoom in on the character and it reminds me of Resident Evil. I
really can't get into 1st person shooters, so I was very happy that they put in
a 3rd person perspective. There's plenty of people and creatures to interact
with and kill. It's cool that you have the choice to play good, bad or
somewhere in the middle. This is the kind of game that you don't put down, and
when you do put it down, all you can think about is picking it back up.
Everything about this game is amazing. Now, it does have it's share of minor
glitches, but what game doesn't? This game is definitely worth the $60 bucks
and it never gets boring.

About Fallout 3 detail

  • Amazon Sales Rank: #83 in
    Computer & Video Games

  • Brand: Bethesda

  • Model: 12670

  • Released on: 2008-10-28

  • ESRB Rating: Mature

  • Platform: PLAYSTATION 3

  • Dimensions: 2.00 pounds



Features




  • Fight for survival against
    terrors of the outside world, radiation, and mutants after nuclear fallout

  • Latest in human ability
    simulation affords unlimited customization of characters

  • Expansive world in modern
    super-deluxe HD graphics

  • Features ability to pause
    time in combat, target specific body parts, and queue up attacks

  • 1st- or 3rd-person
    perspective



Fallout 3 Description



For 200 years, Vault 101, a fallout shelter, has served the surviving
residents of Washington DC and its environs, now known as the Capital
Wasteland. Though the global atomic war of 2077 left the US all but destroyed,
the residents of Vault 101 enjoy a life free from Giant Insects, Raiders,
Slavers, and yes, even Super Mutants. Yet one morning, you awake to find that
your father has left the comfort and security afforded by Vault 101 for reasons
unknown. Leaving the only home you've ever known, you emerge from the Vault
into the harsh Wasteland sun to search for your father. Fallout 3 is a singleplayer
action role-playing game (RPG) that combines the horrific insanity of the Cold
War era theory of mutually assured destruction gone terribly wrong with the
kitschy naivety of American 1950s nuclear propaganda.



Mind-Blowing Artificial Intelligence - Facial expressions, gestures, unique
dialog, and lifelike behavior are brought together with stunning results Modern
super-
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Have a Nice Days!

Cheers

Sunday, November 2, 2008

Golden Axe Beast Rider ( Average Interesting )



From the “I didn’t even know this game was coming out” department comes SEGA’s Golden Axe: Beast Rider. We’re not exactly sure why the hype machine hasn’t been set into full-swing for a title within a franchise with some real history behind it, but nevertheless, Golden Axe: Beast Rider is in stores right now. For those of you not quite ready to be put out to pasture, Golden Axe is a franchise that originated in SEGA’s arcade heyday—circa 1987.






Golden Axe dropped at the end of an impressive run for the System 16 hardware (the ‘16’ representing 16 bits), which included huge arcade hits for big blue. System 16 arcade ROM’s transferred nicely to the SEGA Genesis home console too; nice enough, in face, to put the “Mega Drive” into console’s top spot during the late 80’s. Golden Axe was like a barbarian version of Altered Beast: 16 bit hacking and slashing at its grandest. The undeveloped story revolves around three playable, medieval archetypes: barbarian, dwarf and amazon. Along with bladed attacks, each character can conjure up magic once potion vials are collected. The magic is tiered so that its effects become more powerful as potion vials are rationed.

Golden Axe also smattered in some beast riding in order to keep the on-foot button mashing form getting old. Weird, mountable beings can throw fire and electricity, do tail whips and bull-rushes, and generally help the heroes become a bigger threat when outnumbered by the enemy (which is often). As developer of the first HD adventure for the franchise, Secret Level was asked to make a modern, third-person action game that harkens back to Golden Axe’s roots on a regular basis. Golden Axe: Beast Rider harkens just fine, but technical anomalies and the resultant lack of serious visual and gameplay prowess keep it from reaching Ninja Gaiden levels of remade glory. The adventures of Golden Axe: Beast Rider focus on Amazonian Tyris Flare for the playable, and the story elements which still involve the Death Adder (Golden Axe’s original final boss) and his evil bidding.





In terms of the story and its development, Golden Axe: Beast Rider isn’t too shabby. The game is steeped in some solid, medieval lore which is heavy on mysticism. Full cut scenes between levels and quick, in-game “minimatics” (miniature cinematics) have been handled quite well, and do a share of the storytelling. There’s a bit too much of the Golden Axe: Beast Rider’s backdrop revealed in on-screen text (mainly through scrolls strewn about the levels), but overall, it’s an intriguing presentation that gets better as the plot comes to a head. As with most hack-and-slash affairs, users are less interested in the princess getting rescued and more concerned with body count. Golden Axe: Beast Rider gives you plenty of tools for carnage, such as massive, bladed weapons and magic that can be quite nasty as things progress. A simple light/heavy attack system is flanked by separate magic and jump buttons.








Various combos of the melee attack button presses will perform different moves, including spinning slices and uppercut stabs. A “knockback” kick—useful for creating space between you and a foe or escaping a foe— can also be programmed by jamming on both light/heavy attack buttons at the same time. Aerial attacks can also be summoned, but the lack of height on jumps makes these jump attacks hard to master and not that useful. Lastly, magic can be cycled via the d-pad, and can be cast easily with the press of the B button.








You’ll have to play a bit of defense in Golden Axe: Beast Rider as well. This is not only unfortunate because, well, defense means your hero isn’t drawing blood, but also because the system in place is not that fun. Color-coded attacks from enemies (they glow a specific hue when an attack is imminent) are meant to coincide with how a hero should respond defensively. A gold attack needs to be countered with an evasive maneuver, a blue attack can be parried, and a green attack can either be evaded or parried.




Unless your favorite game is Guitar Hero, the last thing you’ll want to do in a third person action game is match button mashes to corresponding colors. You’ll always be one step behind what the enemy is doing too, because this system isn’t overly dynamic. A better system would have been one that allowed active parrying, or one at least as free-form as the offensive palette in Beast Rider. The color-coded system works from the technical side (it won’t punish you if you do what it says, when it says to), but it detracts from the entertaining flow of the gameplay by sucking a bit of creativity out of the combat.



Golden Axe: Beast Rider’s gameplay also suffers from coding that doesn’t allow it to run as planned. For instance, adding in user-controlled beasts is a nice changeup to Golden Axe: Beast Rider’s action—just as it was in the original game—but this engine becomes far too stressed when asked to handle large numbers of polygons per frame, let alone additional, finely modeled (and sometimes massive) sub-playable characters. The result is visual staccato, and a related lack of smoothness to the combat that, at crucial times, brings the entire affair to its knees. The gameplay isn’t broken to the point where it isn’t entertaining, but you’ll learn to know when things are going to get wonky in Golden Axe: Beast Rider; it’s just enough to dishearten, and cause the user to ponder what this one could have been had a finer sharpening stone be used in the honing process.

From a visual standpoint, Golden Axe: Beast Rider has some merit, but it’s overshadowed by far too much pop-in and framerate stutter. Character models, environments and mountable beasts all come across as statically polished, but once everything is in motion, Golden Axe: Beast Rider’s engine doesn’t seem to be up to the task of handling all that activity. Parts of levels load out of thin air, and almost every time the disc is accessed for data, the game abruptly pauses for a second or two. Paring back the amount of animated bits (swaying foliage and myriad particle effects add to the drag) would have surely helped, but at the cost of Golden Axe: Beast Rider’s robust, aesthetic value. The audio fares better than the visuals in helping Golden Axe: Beast Rider get its point across, however. Solid voice acting and sound effects, not to mention an above average soundtrack, up the ante of SEGA’s hack-n-slash affair. Although Golden Axe: Beast Rider honors its roots and does a nice job of storytelling, it fails to deliver on the all-important technical side of things.



There’s some fun to be had here due to the might of Golden Axe: Beast Rider’s magic and the gruesome dismemberment that occurs in every battle, but the overall feeling is that there’s not enough sound substance here to justify its asking price. Pick Golden Axe: Beast Rider up if you’ve beat Ninja Gaiden 2 and need a fix of button mashing and blood. The rest of you would be better off giving Golden Axe: Beast Rider a rent first before committing to the buy. Or perhaps just save that loot and buy an original Golden Axe cabinet to relive the franchise’s 16-bit glory.



Grab The Golden Axe Beast Rider here