Friday, April 24, 2009

Nintendo DSi


Product Features

.Enjoy the largest screen size, best audio quality and thinnest design of any system in the Nintendo DS family
.Download exclusive games, clocks and calendars via the Nintendo DSi Shop
.Take pictures using either an inward or outward facing camera and chose from 11 different lenses to customize your shots
.Connect wirelessly to browse the internet, share photos and play with others
.Access your music in the AAC format off any standard SD Card

Product Description
Nintendo pioneered handheld entertainment in the '80s and famously made it fully mobile and accessible to millions around the world with the Game Boy and DS video game systems. Now, Nintendo is taking things to the next level by transforming the way people access, experience, create and share content with the new Nintendo DSi system, the third iteration of the world's best-selling portable video game system


The System
The Nintendo DSi is a high-powered handheld video game system in a sleek, folding design-loaded with features designed to create a unique gaming experience. Like the DS and DS Lite before it, the DSi features Nintendo's trademark stylus-driven touchscreen technology, but determined to make portable gaming simultaneously larger and smaller in all the right places, Nintendo has also created the DSi with significantly larger screens and an even slimmer body design than its earlier cousins. Other features include the ability to snap photos with built-in cameras, edit and send them to friends, play back your music with Nintendo DSi Sound, or browse the Internet with the Nintendo DSi Browser. From playing games to just playing around, the Nintendo DSi does it all.



Features:

The DSi's Two Digital Cameras
The most noticeable feature of the slim Nintendo DSi system are its two cameras - one camera is situated on the external body pointing away from the user, and the second one points at the user when the device is flipped open. As the first truly interactive digital camera in a video game system, the DSi Cameras feature 10 different interactive "lenses" that can manipulate your photos, offering an easy way to take and share your photos with family and friends. The cameras also present people with unprecedented ways to interact with their games, and in the process provide developers with a new tool to devise creative games and experiences. If the touch screen gave Nintendo DS a sense of feel and the microphone allowed it to hear, the two cameras give Nintendo DSi the sense of sight.


The DSiWare
In the world of software, Nintendo DSi will be the platform for the most relevant and fun on-the-go games and applications. The Nintendo DSiWare application will populate Nintendo DSi with software that can be downloaded using Nintendo DSi Points directly to the portable system, just as WiiWare has with Nintendo's Wii console. Developers big and small are invited to create software that makes use of the properties and functions of the hardware. Nintendo DSiWare games and applications will be available at a range of values, starting at 200 points.

Games and Backwards Compatibility
In addition to downloadable games, Nintendo DSi is able to play games made specifically for the system and sold at retail. The system can also play most Nintendo DS games, and will have access to a library of more than 850 titles originally made for that system. As an example of the quality of games that DSi players can expect to see both from both Nintendo and third-party game developers, at the launch of the DSi Nintendo is also releasing Rhythm Heaven. A wildly popular rhythm game in Japan, where it has sold nearly 2 million copies since its release in mid 2008, Rhythm Heaven features catchy tunes, charming characters, and a wide variety of rhythm games as it makes maximum use of the DSi's functionality.

What's in the Box
Each DSi comes complete with: one Nintendo DSi System, one Nintendo DSi stylus, one Nintendo DSi AC power adapter, an easy start guide, manuals (basic and controls) and a support booklet.


Nintendo DSi Camera

-Two cameras.
-Ten interactive lenses.
-Endless fun for you and your friends.

Nintendo DSi Sound


-Record your voice.
-Play with your voice. Play your music.
-Play with your music.
-An interactive audio player.

Nintendo DSi Shop

-Use your broadband connection to browse the Internet.
-Entertain yourself.
-Entertain your friends.
-Unleash your creativity.
-Download the apps that let you do it all.

DS Download Play

-Download demos.
-Play against friends.
-Connect to the Wii console.
-An easy way to share to the fun.

PictoChat

-Chat locally with friends.
-With pictures.
-Now including rainbows.


Nintendo DSi Technical Specs: DSi
Display: 3.25 inches
Overall size: Width 137mm, Length 74.9mm, Thickness 18.9mm
Power Supply: AC adapter for Nintendo DSi
Weight: Approx. 214g (with touch pen)
Charging time: Approx. 2 hours and 30 minutes
Battery life: The lowest brightness (9-14 hrs), low brightness (8-12 hours), medium brightness (6-9 hours), high brightness (4-6 hours), highest brightness(3-4 hours)
Software: Software for Nintendo DS, Software for Nintendo DSi.
Input-output: DS card slot, SD memory card slot, AC adapter connection, stereo headphone/mic jack


The videos review of Nintendo DSi from http://www.youtube.com/user/SWAGshow

Part 1



Part 2



More of Nintendo DS down here !

Tuesday, April 7, 2009

World Wide Soccer Manager 2009


Features

-Real-time 3D match engine delivers with motion captured animations

-Sports Interactive provides data from over 5,000 playable clubs from over 50 countries, with more than 350,000 players and staff from around the world.

-Use the Match Time Bar to fast-forward or rewind key moments in the game .

-Engage journalists, train players, get help from your AM, and even play as a female manager
Review

Football Manager 2009 may not be a beautiful game, but it's still compelling in the extreme.

In any great football team, strength comes from stability. Wholesale change doesn't breed success, but incremental improvements usually do. This is also the case for Football Manager--or Worldwide Soccer Manager, as it's known in some regions--as developer Sports Interactive has demonstrated with the continual progress of the franchise since its rebirth in 2004.

You start out by creating a manager, who for the first time can be female, and you then choose to work for one of thousands of clubs in more than 50 countries. Launched straight into preseason, you have to try to get your house in order and make any last-minute signings before playing any games. With your management in place, you have to decide on your first team to take on a few friendly matches before the first season gets underway.



The international game plays a part even at club level, because players get called up and injured.


Football Manager 09 covers pretty much every conceivable aspect of being a real manager. Before matches, you have to give your team words of encouragement--urging them to "do it for the fans" and other such platitudes--and set up instructions for dealing with the opposition players. If there's a player whose temper may fray a little easily, you can instruct your players to mark him very closely and tackle him hard in an attempt to frustrate them. If there's someone who you know will be particularly dangerous, then ideally you want to make your defenders close him down whenever possible.

During the match itself, you can control your formation and lineup at all times, but major changes won't come into effect until a stop in play. Other more subtle tweaks, such as wasting time when you're trying to hang on to a narrow margin, can be made instantly via the tactics menu. These changes do add up to significant differences on the pitch; fail to pick up the opposition's target man and you're scuppered, but take advantage of an opponent's lack of width after a substitution and you can make a game turn on a sixpence.

Although the differences in the actual gameplay of Football Manager 08 and 09 are not as marked as they were between 07 and 08, there are a number of notable improvements to justify the upgrade. The headline feature is the new match engine, which has finally made the transition to 3D. This serves to increase your immersion because it helps remove the feeling that you're just poking a spreadsheet.


However, the new view isn't without its issues. Although some players are recognisable, the vast majority lack the appearance and movement of their real-life counterparts. There are also innumerable visual inconsistencies with the way players run, turn, and move, all of which put a damper on proceedings. Another thing that may grate is the fact that stadiums are not shown in this view, either; they appear simply as odd grey blocks around the pitch, with no detail whatsoever and little to differentiate any one ground from any other. Although the ability to watch the crowd rather than the players would be a foolish move, the lack of anything surrounding the action is an odd choice that further serves to give you the impression that the engine isn't ready for public consumption quite yet.

However, the change of engine does bring with it a few perks. The TV view is a boon because it offers a range of customisable information displayed around the action. This can include your players' fitness, how well they're playing, and even detailed notes about what the team as a whole is doing well and how they could improve.

Some of the less obvious changes are just as rewarding. After the revamp to the help and wizard systems last year, your right-hand man has now been improved to help you get the most out of the game. Whereas before he would pick your team when you were too lazy to work out who your best 11 were, now he gives comprehensive feedback when asked about your players, tactics, or the opposition; in fact, he's the man who offers all of the real-time match-day feedback. This can be useful, even for experienced managers, especially when you're driven to distraction trying to work out why your all-star team is a goal down to Scunthorpe.

Training has also received some subtle tweaks to make the setup more realistic. You can no longer put your charges through unreasonably harsh regimes to boost their skills without expecting to see a drop-off in performance due to overwork or injury. Then there's the obligatory overhaul of the 300,000-player database, retaining Football Manager's place as the most authentic game in its genre.

Outside of match days, the game looks very much as it did last year. The visual style that was introduced in FM08 is still very much in evidence, but the game lacks music and there are very few sound effects outside of matches. Online play exists in the rudimentary form that has existed in the franchise for many years, allowing for directly connected players to control teams in the same league, but this is unlikely to be of interest to any but a very select few.

Football Manager 09 feels like a much lighter update than last year, and though the match engine does represent a major new feature, it's definitely flawed. That said, the improvements around the engine do serve to enhance the match-day experience, and the core game still sucks you in with its immersive and comprehensive gameplay, even if it's not the most attractive game in the world to look at. Football Manager 2009 is a great game that captures the highs and lows of following a real football team, and it once again manages to justify the ticket price, even for those who coughed up last season.